

* Quickly apply shading to models using the Autodesk Materials * Create shading networks using material editors * Efficiently use Compact and Slate material editors * Working with the useful but less talked about tools * Modeling and painting processes using the Ribbon * Working with the file management commands * Customizing the interface and understanding various UI components

The concepts you will learn using this book will immensely help you in creating realistic looking models.

A better understanding of materials and maps gives you ability to add realism to your artwork. In this book, the author has covered polygon and spline modeling techniques, modeling processes using Ribbon, material editors, Autodesk Materials, standard materials/maps, and mental ray’s Arch & Design material. All tools, features, and concepts are discussed in detail. This brilliant guide takes you step-by-step through the whole process of modeling, shading, and texturing. This brilliant guide takes you step-by-step through the whole process of modeling, shading, and text The Autodesk 3ds Max 2016 - Modeling and Shading Essentials offers a hands-on exercises based strategy for all those digital artists who have just started working on the 3ds Max and interested in learning modeling, shading, and texturing in 3ds Max. The Autodesk 3ds Max 2016 - Modeling and Shading Essentials offers a hands-on exercises based strategy for all those digital artists who have just started working on the 3ds Max and interested in learning modeling, shading, and texturing in 3ds Max.
